![]() It's good on wake ups as it seems to have a hit box in front of him before it even comes out. The Harpoon (or Spear, I tend to throw both words around randomly) is an essential move as it is a very quick containment and relatively safe to do from full screen depending on the who the opponent it.Sometimes they tend to miss in situations where you wouldn't expect them to and this is due to kara canceling with run to speed the last hit up, in this situation, often you can do aaHP, LP and it'll work, with slightly less damage, otherwise, always take an extra small step in before doing aaHPs. The only thing that can be weird about them is their aaHPs. ![]() The Male Ninjas have excellent basic moves, good height and range on everything in relation to their sprite proportions, their roundhouse is extra wicked and can connect in almost any situation. At worst, it is universally punishable by uppercut in the corner. Poor Throw: The Male Ninja throw is negative on hit.Male Ninja Hitbox: The Male Ninja hurtbox is the status quo for UMK3 combos.Scorpion can anti air crossups with air throw or reset neutral with Teleport. If RH is done at the edge of the screen, Teleport can be juggled after for a full combo. Great Anti Airs: Human Smoke can anti normal jump attacks with HP, HK, Uppercut and RH.Human Smoke's Spear will not punish Female Ninja's and Liu Kang's Sweep due to low hurtboxes. LK, HK, Sweep Punish: Human Smoke can punish LK, HK and unsafe Sweeps on block with Spear.He walks back faster than many characters walk forward and vice versa. Fast Walk Speed: Human Smoke has the fastest walk speed in the game besides Noob Saibot.Buffer air throw before every jump kick Teleport in case the opponent tried to jump. Human Smoke's Air Throw does 7% unscaled damage at the end of every combo. Air Throw: Air throws are generally great.Teleport: Teleport allows Human Smoke to escape corners and run jab pressure.Corner Traps Easily: Human Smoke's Spear is great for setting up corner traps.Universal Relaunch: Human Smoke can relaunch every character in the game no matter what.High Combo Damage: Human Smoke generally does 50-100% off any hit.Male Ninja Normals: Male Ninjas have a great LP, HP, HK, RH and Uppercut.Great Runaway: Human Smoke can use Teleport to reset spacing if the opponent gets too close.Great Rushdown: Human Smoke's pressure consists of kara jabs, mid launchers, crossup jump kicks with Air Throw buffers and Teleports.He became a cyborg assassin, whose human form would exist as a memory forever more. But when they decided to automate their ninjas, Smoke is caught in the middle. In his human form, Smoke was a lethal assassin working for the Lin Kuei. Thus, high combo damage is Human Smoke's specialty, with 2 good conversions and/or enough practice with relaunches making him a killing machine and a solid contender for the top tier. Players who are familiar with Scorpion will find that Human Smoke has everything he has plus an additional launching string and faster move speed, making him a strictly better version of the character. This version can be accessed from character select: pick Smoke and hold B, HP, HK, BLK and Run simultaneously until the match begins. Prior to his conversion to a cyborg, Smoke was Sub-Zero's closest ally and a hidden presence in the second tournament.
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